Here is the process of 3D modeling The Hatman, for a CGI shot in my movie ! (my reference) 1. First I start with 3D modeling the face, using the method of "polygonal modeling." This method is ideal when it comes to sculpting humans and animals, and is great for maintaining a low poly count and later animation and rigging. 2 After a couple nights of hard work, I finish the hat mans face. There are some flaws, but they will become unnoticeable later. I purposely tried to give him some noticeable wrinkles, and creepy eyes, 3 I then went ahead and quickly modeled the hat, this only took a couple minutes since the hat is a pretty simple design, 4 then I 3D modeled the body, this took longer then the hat, but shorter amount of time then the face. 5 So after about 4-5 hours of 3D modeling, the Hat man is done! He will appear in one of my shots as a short jump scare. I will have him edited in seamlessly using some you tube tutorials.